I spent the afternoon of on this final day of E3 purely playing three games: NBA2k6, NCAA2k6, Madden 2006 and NCAA 2006. Here’s some expanded impression on these titles, with the usual Abner Disclaimer in full effect.
NBA 2k6:
I finally got to spend some time today actually playing games at E3. After watching the Pistons pull out the game last night, I found myself very attracted to NBA 2k6. I should preface this by saying I played 2k5 for all of thirty minutes last year, but to me, the game just feels much smoother than I remember. The flow of the game felt very authentic to me, including some animations that I believe are new where players push and bump off each other a bit during a play w/o crashing to the floor like my sophmore year college roommate at 4am on a Friday night. Unfortunately, despite being marked as something like 75% complete, the game was limited to about six teams, two 2-minute halves w/no control over difficulty, sliders or camera angles (and the side, close-up camera angle they used sucked rocks). The only thing you could do was play an exhibition game. But even under those limited conditions, I really enjoyed the hell out of it. It just felt like pro hoops to me in a way I haven’t seen with this franchise before. Sidenotes: They have ported the free throw shooting style from College Hoops over to the NBA game, which I absolutely love. I also love the new net animations. It’s a little thing, but seeing the net swoosh so realistically (especially afer a 3-point shot) really works for me.
NCAA2k6 College Hoops:
This one’s really not fair to judge because it’s not remotely complete. Like NBA2k6, you could only play an exhibition game with a small handful of teams. But right now I don’t think it plays at all different from last year’s game. Not one bit. I think I saw a new spin/layup animation. Beyond that, everything I liked and disliked about last year’s gamelay is still there. As much potential as I think the gameplay in this title has, they really do need to smooth out the player animations so you don’t lose total control over your ballhandler the second he starts to enter some pre-rendered move. I lived with it last year w/o much complaint, I’m not sure I’m willing to do the same again this time around. (It really stands out more when after playing NBA2k6 for a while.) But again, this thing was only like 30% complete, so there’s a long way to go.
NCAA Football 2006:
I didn’t get a ton of gameplay in on this, but I stood and chatted with a guy from MaddenMania for about 30-40 minutes as he played around with the recruiting game and simmed through a season. I like the in-season recruiting stuff a bit more than I expected. I had these visions of College Hoops where you spend more time in-season dealing with recruiting visits than playing the game. That doesn’t appear to be the case as you can pretty much designate your targets and let the game take it from there. (You can adjust each week to your taste, based on feedback, but it only takes a couple of minutes and not an hour of micro-managing.) Off-season recruiting appears largely the same as the 2005 version (no way to gauge difficulty on one pass through it), though you can now pitch recruits on your school’s academic program, which I think is a nice touch. I also played around with some of the other drill positions in Race for the Heisman. At this poit it really is just picking your position and then running one specific drill several times, earning points based on your performance. A pocket QB has to complete passes to covered receivers. A scrambler has to run the option w/a couple of defenders on the field. A RB has to run the ball from around the seven yard line and stay within a narrow lane in the middle of the field while doing so (against two defenders). A WR has to run routes, along with a full set of offenseive (skill) players with defenders on the field. There’s no guarantee the QB will throw to you (only threw to me once), but you’re graded heavily on running routes properly and getting open. Unfortunately, I didn’t get around to checking out the drills for defensive players. It does appear that no matter how you do you’ll get exactly three scholarship offers. No more, no less. The sim speed of games also seems to have improved (at least on the Xbox), but someone needs to explain to me how it can sim so many games fairly quickly, but take much longer to handle off-season recruiting stages and even longer still to handle the off-season cuts stage. It’s no big deal, but it’s pretty much the opposite of what I’d expect, so I find it rather bizarre.
Madden 06:
This gets another disclaimer in that I’ve been playing ESPN the past two seasons, so I’m going into Madden with very fresh eyes. And to these eyes, the game is impressive. I heard more than one person say it was pretty much the same as last year, but it’s unquestionably a better game than the last version I played. The control over players is vastly improved, and way better than 2k5 in my view. The defensive secondary AI appears monumentally better in terms of not playing to superhuman levels. That said, I was able to throw up a several deep balls (Harrington to Charles Rogers) for big plays. Could’ve been the difficulty level (which could not be changed on the version at Microsoft’s booth), but the secondaries I played against (Lions vs. Raiders and Colts) could not keep up with Rogers in deep patterns. Finally, I remain convinced this new vision cone for QB passing is a terrific innovation. It was *hard* for me to use, but the controls weren’t well-documented at the MS booth and there may be a better way to use it than having to scroll across the field via the right analog stick, which is just way too time consuming when your QB is under the gun.
TANGENT: I’m sitting at my hotel room in LA and there was just a MLB public service announcment commercial in which the Tigers’ Dmitri Young is teaching kids how to catch a home run ball at the fence. Awesome to see a Tiger in a nationally televised commercial, and granted Young does play LF on rare occasions, but it’s funny to see a full-time DH talking about the best way to rob a guy of a home run.
Anyway, the hour grows late and this was way more than I planned to type. Time to get some shuteye before my flight out tomorrow. Hopefully the plane doesn’t, you know, crash.
PS - I’m too tired to proof this thing so my apologies for what is very likely a *huge* number of typos.