I can see the finish line. The 2006 Gamer’s Bible (the new, marketing-tastic name of the book) is almost done. Of the nearly 300 self-assigned essays, I have about 25 left to do.
This has been an enlightening experience to say the least. Win, lose, or draw the fact that I will have a book to my credit is admittedly kinda cool. I have learned a lot over the past six months:
1) It is impossible to write a book on gaming and cover everything that you want to cover. As I finalize the book schedule, I am still adding and removing games from the essay list. Gone is the Breeders’ Cup entry because the game isn’t very good. Added to the roster is the Trauma Center DS game and 2006/2007 RPG Blue Dragon. The schedule has been a living, breathing, entity.
2) Writing a book on gaming the same year that three new major consoles are released is a PAIN IN THE ASS. Every day new info comes out that makes what I wrote last week obsolete, so I go back and re-edit the stuff. STOP WITH THE GAME CONVENTIONS ALREADY! Don’t these people know my deadline is Oct. 15th?
3) Even though I consider myself a fairly hardcore gamer, I have learned about more games over the past 6 months than I ever dreamed possible. Nearly every day, I discovered something cool about a game that I knew very little about before doing this. I hope this rings true with the people that read it. And hopefully more than 5 people decide to read it..ahem.
4) I learned that I can stick to a schedule. Working from home, and getting stuff done, takes discipline. Even though I have been working from home in a t-shirt and shorts since around 1996, this was a whole new ballgame. Every day that I didn’t stick to my schedule, I fell behind and had to do more the next day. I can see now why some books get delayed. All it takes is a week of not working to fall hopelessly behind.
I’ll talk more about the book when it’s finished and sent off to print. For now, I have a preview of Age of Conan to finish. See? Discipline!