Maximum Football
FYI:
Matrix Games www.matrixgames.com and Wintervalley Software www.wintervalley.com are proud to announce the second sports title in the Matrix Games line, Maximum-Football, has gone gold and is expected to release early next week as the first 3D sports strategy game of the 21st Century.
Primarily a coaching and management game, Maximum-Football is a robust North American Football game where you can change nearly every single aspect of the rules and features. Use Indoor, outdoor, Canadian, or American rules, or any combination thereof. Utilize the robust play editing system to create your own playbook specifically tailored for the team you drafted and trained in the pre-season. Compete in player run leagues and discover if you have what it takes for a championship ring.
It isn’t just managing every aspect of a team though, Maximum-Football also features fully functional coaching and arcade mode where you can watch the action or take the controls to run, pass, block, and tackle in true 3D. The feature list for Maximum-Football is tremendous, but here is a peek at just some of the key items on the list. For the complete list, please visit the Matrix Games Maximum-Football forum at www.matrixgames.com.
Maximum-Football Feature List:
*Multiple rules styles. Play Canadian, American Pro, American Amateur, or Indoor styles of football, all with a single game.
*Ability to mix and match some rules to create your own league with your own rules.
*Fully DirectX based with full 3D game play environment. This is not a text based game.
* The Play Development System. The most advanced play design system available for any football title on any platform. A point and draw system allows you to draw the player routes and assign scripted actions to the player along those routes. Most plays imaginable can be created with the PDS. Works with all rules styles.
*A full practice mode allows you to take to the full 3D practice field and run your newly created plays with or without a defense.
*Open source team artwork allows for simple addition of user created artwork for team uniforms and field artwork.
*Basic career mode allows for drafting players from a free agent pool, developing their skills through a training camp system, and watching them perform on the field until they eventually retire.
Discover the ultimate gridiron game! Maximum-Football will be available next week from the Matrix Games store at www.matrixgames.com.
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Sounds good on paper, but so did Ishtar. We’ll see about this one.
February 20th, 2006 at 9:44 am
Bill, this is vaporware.
Check out this press release — from 2001:
Maximum Flexiblity = Maximum-Football, The FANS game.
Official Press Release From Wintervalley Software
RE: Maximum-Football
April 4, 2001
Creator of CFL Football ’99, Wintervalley Software http://www.wintervalley.com) is pleased to officially announce the development of its second PC football title, Maximum-Football.
While the rest of the game industry is abandoning the PC platform for the arcade world of console football, Wintervalley is going to bring PC game players something they have never had in a football title before.
Maximum flexibility = Maximum-Football.
Maximum-Football(M-FB) is a completely new concept in football games. Other games, regardless of platform, have been limited to one set of rules or another. On occasion there was an option to turn off the play clock or penalties but nothing has every een done like this before.
Maximum-Football provides the game player the ability to play with virtually any known set of rules for outdoor football. This includes complete rule sets for both American and Canadian rules football, as well as user defined combinations of the two. Thus, the game player can create games that play 3 downs, on a small field, with 12 players per side, a 20 second play clock, and no fair catch. Or 4 downs, on the traditional Canadian field. More than 25 game rule options are provided. As well, there individual player graphics such as face masks and gloves. In Maximum-Football even the ball can be customized with new textures striped or plain) as well as editable physical properties. In order to provide Maximum flexibility to the user, this product is not licensed to a professional league. Team uniforms and other graphics as well as the roster, league, and team database’s are open source allowing for Maximum 3rd party development.
Maximum-Football is pure 3D using the DirectX8 based, TrueVision3D engine. High quality polygon players and 3D stadiums provide the player with stunning graphics. Maximum-Football will place emphasis the coaching aspects of the game with arcade play available.
For in development screen shots and FAQ, please visit the official website for Maximum-Football at http://www.maximum-football.com
Expect to see Maximum-Football available late fall 2001.
Based out of Vancouver, British Columbia, Wintervalley was the first game developer to break the rules of PC Football titles by providing the first game licensed to the Canadian Football League. Wintervalley is committed to bringing the PC game player a wide range of maximum sport titles including, Maximum-Hockey, Maximum-Lacrosse, and Maximum-Baseball. These titles will be released over the next two years.
Thank you;
David A. Winter
Wintervalley Software
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Check out the site. The release date is now “sometime in 2002″, and I commented in the NG back in April that the graphics were dated. And that was in 2001.