More MLB and some HOMM5
Played another game in my Reds franchise last night against the Marlins. I won 13-2. I really loved it, though. Here’s why: I’ve played a lot of games and never have I teed off on a pitcher like this. I don’t think it’s a matter of me getting too good at hitting, I think it was more the fact that the Marlins starter was throwing pumpkin balls to me. It was 10-0 after the 2nd. Griff, Dunn, and even Freel went yard, Junior’s being a grand slam. After the Marlins went to the pen, my hitting cooled off considerably. It was just one of those games. The starter has no stuff that day — at all.
A few complaints are popping up that I hope can be addressed next year or for the PS3 version. The CPU is pretty flakey about pulling its pitchers. Sometimes there’s no rhyme or reason to it. I also think at times the strikezone is called too literally. If a ball nicks a corner of the plate it’s a strike, and at times it’s impossible to determine. It leads to more K’s, but man..sometimes the ball looks very low and it’s called a strike. I’d also like a pitcher control slider for the CPU rather than the nebulous Pitch Count thing.
Oh, as for HoMMV — good stuff so far. It’s very pretty in an Etherlords sorta way. It plays a lot like HoMM3, but in 3D with some new rules thrown in. I’m not convinced that the 3D overland map adds much to th egameplay other than just “being 3D” but the combat portion is super cool looking. It seems to have retained the charm of the series, which is vital to keeping it a HoMM game.
April 21st, 2006 at 12:01 pm
Re: Strike Zone
Are you playing with the Wide or Tight strike zone setting?
April 21st, 2006 at 1:45 pm
Hey Chris,
Tight. I think it’s better than last year in this regard it’s just that sometimes a ball that looks off the plate is called a strike; even on replay it looks really low when I look at it from the behind the pitcher (TV) perspective.