Thoughts on the IGN NCAA 2007 Previews
Thursday, April 20th, 2006So I was looking through the IGN NCAA 2007 previews (Old Gen and 360) and I’m not sure what to make of it, but here’s my off-the-cuff reaction, starting the with the Xbox/PS2 version.
On Trick Plays and Momentum
On the first page is a ton of content about trick plays and momentum that I find absoutely terrifying. I’m not sure I’ve seen a sports game yet implement a momentum system that felt realistic. In my experience momentum modeling has a decidedly unbalancing effect on gameplay, in which totally unrealistic things happen, like star playing routinely missing layups, running backs fumbling over and over again in crucial situations (which happened in NCAA 2006), etc. I don’t mind clutch ratings in the final minutes of a game that only affect certain players (say dramatically increasing a QB’s accuracy rating or a running back’s break blocks ratings), but there’s still a line that developers haven’t yet figured out how not to cross.
I also really, really hate the notion of actually showing a momentum meter on screen. It’s no big deal if you can turn it off, but having that sort of meter is just a way to not get creative in creating the feeling of momentum shift in the game; stuff like crowd reaction, player body language etc. Fight Night Round 3 is an exceptional example of this because you can see in the boxer if he’s getting fatigued. No meter required. But then, the IGN piece does speak of rougher tackles, one-handed catches, etc. So maybe this is a case where meter vs. atmosphere isn’t mutually exclusive.
That said, I also like a lot of what I see. I mean it’s about time they put some effort into making it possible to block a kick, abort out of a field goal/punt attempt and add some strategy into onside kicks. I also worry, however, that these additions won’t be implemented very well. Like I said last week, it’s EA. I’ll have my fingers crossed.
On the AI and General Gameplay
The following, if true, is the money quote:
In fact, this might be the biggest overhaul - from playbooks to AI - that you’ve seen in the NCAA series to date.
God, but I hope that’s not just marketing hype. We’ve heard this kind of thing before for virtually every long-running sports franchise on the market so it’s hard not to be skeptical. Also, that’s all the article really says about AI tweaks before launching into more new game mechanics (many of which are being imported from Madden and should be valuable additions to the game). And let’s just be clear about one thing: Formation specific audibles = Hurray!
Much hype is given to the completely revised playbooks. Frankly, the playbooks didn’t bother me nearly as much last year as the AI’s inability to make semi-intelligent use of them. No word on whether that’s part of the AI tweaks.
Big Man on Campus
This is the Race for the Heisman mode, revamped a bit and renamed. I’m glad it’s no longer all about the Heisman, but the goal of being the most popular athlete on campus still strikes me as more than a little silly. How about just wanting to make your player into a firt day draft guy?
Anyway, the whole choose your major and take tests aspect to it (read the IGN piece) comes off silly when you look at the screen shots of a Mid Term test question asking you where Akron plays its home games. But the text indicates your questions are a reflection of your major and that your results do pipe back into applicable attributes for your player. I’m not sure how plausible that is, but at least there’s a cause and effect relationship that makes this mode a bit deeper than last year.
I do like that you actually have to practice after the initial drill sessions, that drills affect your attributes and that practice affects your ability to execute a given formation. Again, balance is everything, but it’s at least a headfake in the right direction.
The Rest
Very few details are given regarding dynasty mode and that’s worrisome. They’re adding a spring game, but I’d like to know more about whether they’re tweaking or throwing out the discipline system or if they’ve done any work on the sim stats engine or top 25 polling. (The only reason the sim stats really bugged me last year is because the inflated QB passing numbers made it too hard for non-QB players to get into the Heisman chase.) Nothing was said about the dropped or deep pass issues. But I guess you can’t read too much into that. It’s an IGN preview and you have to expect they’ll be focused almost entirely on what’s new.
The 360
This is typical EA Sports when it comes to next-gen consoles. IGN is lauding the satellite-driven modeling of weather effects and atmosphere for each stadium. Evidently the crowd is going to be modeled to an unheard of degree with different types of fans in different sections, better fan reaction to what’s happening on the field, etc. That’s all nice. Really it is. But that’s all icing stuff and I’m more concerned if there’s going to be any cake underneath it.
As anyone could’ve predicted, a bunch of stuff is being left out of this version of the game and I’m concerned about that. They claim the momentum modeling is different and more dramatic, which could be code for totally unrealistic. Impact Players are supposed to work a bit differently and change over the course of the season based on who’s playing well and who’s not. The Vision Cone is included in the 360 (it’s off by default), but it’s not in the current gen game. The Big Man on Campus feature is being left out, as is home-field advantage (which I won’t miss since I don’t think it was well-balanced at all). The two that bug me, though is the reduction in total number of teams to 119 (all 1-A) and the fact that this game won’t have the “revolutionized” playbooks of the PS2 and Xbox versions. The reduced number of teams doesn’t surprise me, and I’ll get over it in short order, but the playbooks? I mean really, what the hell? They’re not going to have the new playbooks? That’s not just worrisome, that’s flat out ominous. I mean a well-designed AI should be able to interpret and execute a well-designed play. If these new current-gen plays won’t work on the 360, what does that say about the AI for the 360 version of the game?
At this point, I’d rather not think about it.
Supposedly, the level of commentary has doubled for any given situation, but that could slice a lot of ways given that last year’s revolutionary new pre-game feature where the trio picks the winner was as generic as it could possibly get.
Right now, I’m kind of hoping that NCAA 2007 Xbox is compatible with the 360 (I’m not holding my breath) as I’d like to see how some of the new features for it actually work out. And I still remain mystified at the EA position that somehow less is more when it comes to their next-gen sports titles. They can sell that argument however they want, but I’m not buying.



