Cthulhu ends, HoMM5 begins
Well, I finished Cthulhu yesterday. Took me 9 hours and 23 minutes. (The game tracks this, I’m not that anal.) Good game. Dated graphics, some cliched scary bits but totally Lovecraftian, so it gets a thumbs up despite the save checkpoint thing.
So now it’s on to Heroes of Might and Magic V, which arrived a couple of days ago. I’m finishing up the tutorial campaign and so far so good. I think the biggest letdown is the lack of custom maps (there’s like 10 MP maps and 6 solo skirmish maps), no map editor, and no random map generator although the editor is planned as a July download.
Nival and Ubisoft have a touch task on their hands: how do you please one of the most rabid and at times irrational fanbases around while introducing the series to newbies? Well, you make it pretty, for one, which I think they succeeded at doing.
The test will be once I get past the intro campaign and check out the AI, which was the downfall of HoMM4. If the AI puts up a fight, it’s going to be a winner. If not, it won’t. Sometimes it’s just that simple.