More HC
Been a long night. Tuesday being basketball night I’m exhausted, sore, and ankle-weary. Still, I wanted to get more Head Coach time in tonight. I really should put the game down for a sec because I have other reviews to work on, but…ah well.
I’m still just playing default exhibition games, but a few points of note:
- The game loves the big play. Just loves it. Im my game against the Chiefs the Browns gave up a staggering amount of HUGE plays from Priest Holmes going off with several runs over 35 yards to the KC defense returning three INTs for TDs. This is pretty consistent with the other games I have played. This could be from bad playcalling, though. Still, the AI is struggling to stop corner routes when the QB decides to hit the proper target. Don’t trust Dilfer to do this. heh.
- The AI is weird — I say that because in the my first game it took a knee on its own 20 with 1:00 to go in the half but in this game KC was up like 28-7 and canme out guns blazing with :50 secs to go until halftime. (Yeah, the Browns are God-awful in this game..or maybe I’m a shitty coach…)
- You can’t “pause” the game to survey stats, etc. If you do stuff like that during the game your assistants call the plays while you check to see how well your QB is doing. Not sure if I like that or not. I see what they are going for with this, but still…it’s a video game. I’d like to look at stats and not feel like I am playing an RTS.
- With the games set to 5 mins, fatigue is not a problem. Sigh. This is just bat-shit dumb to force us to play 5 min games.
- There is no play by play. Again they are going for the whole “coaching from the sideline” experience.
- I love how you can do pre-snap stuff to tell your QB to look at a certain receiver 1st, 2nd, etc. You can send guys in motion, call audibles from the sideline and other similar stuff. Thing is, going back to the time issue, if you DO that sorta thing, which I assume to be kinda important, it really runs that clock down so your play count is going to be low. The CPU AI never struggles to gte a play off BTW. I have also yet to see the AI send a guy in motion. Maybe I just missed it.
June 20th, 2006 at 11:16 pm
Um, to me, the game isn’t the in-game stuff. I’m more concerned about the roster management, draft, etc.
June 20th, 2006 at 11:32 pm
My feeling is that if he’s finding this much wrong with the in-game engine… the offseason stuff isn’t going to without it’s share of issues as well.