The Madden Plan (Not unlike the Marshall Plan)

Ok, here’s the deal:

I was scheduled to review Madden 360 for GameShark, but EA is late in sending it, and since Dan already has it, he’ll be your guide on the journey that is Madden 360 for the time being. I suspect Todd will have it too.

I will be getting the Xbox version and will try to get some stuff posted today on how it looks. I played NCAA on the Xbox again last night after taking a week break and playing only the 360 and it just reaffirmed what I already thought: The Xbox version is, IMO by far, the superior game. We’ll see how Madden stacks up. All I know is that you can’t edit player ratings (on the 360 at least) which is just batshit crazy.

In addition, the folks atGameSpy are sending me the PC version today and I’ll get thoughts on that posted as well.

There’s also the Alpha build of NBA Live 07 which is en route as I type this from CGM.

Whew. Lotsa stuff.

All of this mega-popular big budget stuff is overshadowing a little game that is showing tons of promise and that’s Wolverine Studios’ Total Pro Golf. Thoughts on this one are also forthcoming but I can already tell that it’s something that will be sitting on my hard drive for quite some time.

Golf was my sport of choice in high school (we qualified for State back in ‘90..back when I had a game…) so I’m at heart a real golf geek. This is a very slick game. I still need to play more and check all of the nuts and bolts but seriously — it’s a lot of fun. You should check out the updated demo which has a few new features that were added after the initial demo release — it makes a big difference.

2 Responses to “The Madden Plan (Not unlike the Marshall Plan)”

  1. Dan Says:

    Anyone who knows me, knows I live golf. an i mean this with all due respect, but the gushing comments over TPG by this blog and Harris’s blog leave me scratching my head.

    TPG is an awesome package right until the point where you need to swing the club at the ball. I don’t mean that i need a real time swing interface ala TW. But with so much time and energy put forth on everything that can be done off the course, you would think the actual on course experience would be better.

    There is very little in the way of shot making on the course, and the strategy of course management is non existent. I simply pick a target spot and hope that I come close to it. In fact I don’t even recall options for shot setup, can you even execute a draw or fade in this game?

    I can see how this package would appeal to a lot of people, it had my hopes up. But the on course part of this game is lacking and that is being kind.

    Just wanted to throw in my 2 cents

  2. bill Says:

    Did you try the new demo, Dan?

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