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	<title>Comments on: College Hoops Early Impressions</title>
	<atom:link href="http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/</link>
	<description>Two guys who love Sports Gaming on their PCs and consoles rant and rave about various stuff.</description>
	<pubDate>Fri, 21 Nov 2008 12:02:38 +0000</pubDate>
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		<title>By: Todd</title>
		<link>http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4054</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 29 Nov 2006 13:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4054</guid>
		<description>I had no idea about that one either (shows how much of a slider guru I'm not). But it sure explains some of what I saw last night after adjusting those sliders. The AI was just jacking up shots from everywhere, not moving the ball around much and not using the clock at all.</description>
		<content:encoded><![CDATA[<p>I had no idea about that one either (shows how much of a slider guru I&#8217;m not). But it sure explains some of what I saw last night after adjusting those sliders. The AI was just jacking up shots from everywhere, not moving the ball around much and not using the clock at all.</p>
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		<title>By: warnerwlf98</title>
		<link>http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4053</link>
		<dc:creator>warnerwlf98</dc:creator>
		<pubDate>Wed, 29 Nov 2006 00:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4053</guid>
		<description>2K6 was the first time I messed with the CPU's tendency sliders, and I learned something. &lt;br/&gt;&lt;br/&gt;When you're adjusting these sliders, both the proportionality between the different tendencies and the absolute values are important.  &lt;br/&gt;&lt;br/&gt;Let's say you set the tendency sliders in some proportion (not all equal) with no value greater than 50.  If you double the values of all these slider settings while keeping the proportionality the same, you'll see the CPU using less of the shot clock.  Halve the values, and you'll see the CPU using more clock.&lt;br/&gt;&lt;br/&gt;My sliders for the CPU's tendency last year had no individual slider greater than about 35.  This made the CPU work for a shot until there were less than 15 seconds on the clock most times.</description>
		<content:encoded><![CDATA[<p>2K6 was the first time I messed with the CPU&#8217;s tendency sliders, and I learned something. </p>
<p>When you&#8217;re adjusting these sliders, both the proportionality between the different tendencies and the absolute values are important.  </p>
<p>Let&#8217;s say you set the tendency sliders in some proportion (not all equal) with no value greater than 50.  If you double the values of all these slider settings while keeping the proportionality the same, you&#8217;ll see the CPU using less of the shot clock.  Halve the values, and you&#8217;ll see the CPU using more clock.</p>
<p>My sliders for the CPU&#8217;s tendency last year had no individual slider greater than about 35.  This made the CPU work for a shot until there were less than 15 seconds on the clock most times.</p>
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		<title>By: Todd</title>
		<link>http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4052</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 28 Nov 2006 23:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4052</guid>
		<description>Great point about unity. I hadn't even noticed that slider was there. (I was really gung ho on going with the defaults until finding reasons to do otherwise.) It sound like unity has served as a replacement for momentum, which I consistently turned off in the last couple versions because I thought it unbalanced the game. &lt;br/&gt;&lt;br/&gt;I did try switching to a 3-2 defense (and man-to-man, and a couple others) but that didn't help much in stopping the threes. (Even increasing defensive pressure on the guards to the max didn't help.) I do think there's something to not only decreased 3-pt tendency but increasing drive tendency, though. &lt;br/&gt;&lt;br/&gt;Thanks for the tip re: team unity!</description>
		<content:encoded><![CDATA[<p>Great point about unity. I hadn&#8217;t even noticed that slider was there. (I was really gung ho on going with the defaults until finding reasons to do otherwise.) It sound like unity has served as a replacement for momentum, which I consistently turned off in the last couple versions because I thought it unbalanced the game. </p>
<p>I did try switching to a 3-2 defense (and man-to-man, and a couple others) but that didn&#8217;t help much in stopping the threes. (Even increasing defensive pressure on the guards to the max didn&#8217;t help.) I do think there&#8217;s something to not only decreased 3-pt tendency but increasing drive tendency, though. </p>
<p>Thanks for the tip re: team unity!</p>
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		<title>By: warnerwlf98</title>
		<link>http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4051</link>
		<dc:creator>warnerwlf98</dc:creator>
		<pubDate>Tue, 28 Nov 2006 23:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsgamerblog.com/2006/11/28/college-hoops-early-impressions/#comment-4051</guid>
		<description>I normally have zero time for games, but have gone out of my way for this one.&lt;br/&gt;&lt;br/&gt;I play with my shooting/blocking/reach foul sliders at 80 and while fouls are called, it somehow doesn't seem like they are called regularly enough. If you get the ball deep inside, and try to put it up, you'll be fouled quite often. In fact, I've even had four 3 point shooting fouls in four games, and two were 4 point plays.&lt;br/&gt;&lt;br/&gt;Reaching in fouls are very few and far between - it seems like this in NBA too. I haven't had time to play with this, but maybe if the CPU's steal slider is increased while decreasing the steal success slider, this will up the reaches.&lt;br/&gt;&lt;br/&gt;The CPU does seem to take way too many threes. This could also be because 2-3 defenses can leave guys uncovered behind the arc. The AI sees this and jacks up as many as it can. I've lowered the 3 pt tendency by 15 and it's helped the situation. They still take threes but not so many.&lt;br/&gt;&lt;br/&gt;Team unity immensely affects this game. It has its own slider that is set at 100 for default. This could account for big time shooting percentages by not so good teams. You can see the effects by looking at the sub screens during a game. I was on a roll in the 2nd half, and my JR guard at Northern Colorado who's normally rated 88 (I think) went up to 98. He was knocking down everything he threw up there . . . and this was with the unity turned down to 80 (from 100).&lt;br/&gt;&lt;br/&gt;I look at the team unity thing as "the team is more than the sum of its parts." If you have experience on the floor, players play better. However, I do think it has to be turned down lower than 80 - not sure how much - but some people at OS are having great games with it at 50.&lt;br/&gt;&lt;br/&gt;I agree that this is the best CHoops released. The only problem is finding more time to play it.</description>
		<content:encoded><![CDATA[<p>I normally have zero time for games, but have gone out of my way for this one.</p>
<p>I play with my shooting/blocking/reach foul sliders at 80 and while fouls are called, it somehow doesn&#8217;t seem like they are called regularly enough. If you get the ball deep inside, and try to put it up, you&#8217;ll be fouled quite often. In fact, I&#8217;ve even had four 3 point shooting fouls in four games, and two were 4 point plays.</p>
<p>Reaching in fouls are very few and far between - it seems like this in NBA too. I haven&#8217;t had time to play with this, but maybe if the CPU&#8217;s steal slider is increased while decreasing the steal success slider, this will up the reaches.</p>
<p>The CPU does seem to take way too many threes. This could also be because 2-3 defenses can leave guys uncovered behind the arc. The AI sees this and jacks up as many as it can. I&#8217;ve lowered the 3 pt tendency by 15 and it&#8217;s helped the situation. They still take threes but not so many.</p>
<p>Team unity immensely affects this game. It has its own slider that is set at 100 for default. This could account for big time shooting percentages by not so good teams. You can see the effects by looking at the sub screens during a game. I was on a roll in the 2nd half, and my JR guard at Northern Colorado who&#8217;s normally rated 88 (I think) went up to 98. He was knocking down everything he threw up there . . . and this was with the unity turned down to 80 (from 100).</p>
<p>I look at the team unity thing as &#8220;the team is more than the sum of its parts.&#8221; If you have experience on the floor, players play better. However, I do think it has to be turned down lower than 80 - not sure how much - but some people at OS are having great games with it at 50.</p>
<p>I agree that this is the best CHoops released. The only problem is finding more time to play it.</p>
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