I’m 7 or 8 games into my first OSU Dynasty season and I think I am nearing a point where I like my sliders on AA level. I beat Purdue 35-17 but the CPU is finally able to run and throw with some level of regularity and the INTs are down to 1 or 2 a game rather than 3 or 4 a game. I have still yet to play a game on AA lvl without picking off at least 1 pass though. I haven’t tried Heisman yet.
I’ve been emailing with my evil twin Bill Harris about this year’s game, and while I think he’s liking it a bit more than I am, I have to say I am pleased with this year’s edition, for the most part. As I told Bill, I think I am just suffering from engine fatigue. Yes, it’s polished a bit, but I think I am at the point where I want it to play and look next-gen and I dunno if it’s to that point yet. I still see a lot of holdovers from the Xbox and PS2 versions.
Still, I have no idea how I ever played this game without the Super Sim mode. Best feature of the entire year as far as I am concerned.
I still think that last year’s Xbox game had a better passing model — when you edit the QB sliders in NCAA 08 and lower QB Acc, it doesn’t lower the accuracy, but it destroys a QB’s arm strength. If you set that slider to like..20, you can’t throw it over 35 yards in the air.
Why?
Shouldn’t that slider just make the passes less accurate, like as in overthrows, throws at a player’s feet, throws behind a receiver on a cross route? Instead the QBs throw these weak floaters. It’s an accuracy slider. That makes zero sense to me. I think it makes editing this slider 100% pointless. This isn;’t to say that all throws are on the money, there is variability there, thank god, but it still seems a bit canned to me.
Thing is, the Xbox version did this in ‘07. It was a reason I thought that was the best version of NCAA….ever. It was just hard to look at..especially on this 24″ wide screen. Ick.
But…the DB AI is a million times more alert this year, the CPU misses field goals, the recruiting model is pretty cool, and it’s possible to run up the middle, so it has that going for it. This is clearly a better game than the ‘07 360 version, but I don’t see it as a home run, either. More like a double to right center…or a 15 yard curl for a first down, if you want to keep the football theme.
Finally, I spent a lot of time in practice mode last night and NCAA definitely passes the variety test. I think it’s very important for a sports game to not get predictable. It’s the number one killer of a potentially fun game, IMO. If you call play X and I call defensive play Y the outcome should never, ever be the same 100% of the time. NCAA passes this with flying colors and it’s a huge reason why I like the game this year despite my grumblings.