MLB2K10 demo impressions
Tonight I sat down with the MLB2K10 demo and came away pretty impressed.
In the three, 3-inning, games that I played, I only ran into one issue (and that was a throwing animation where the right fielder was making a motion like he was throwing to first, when I actually had pressed the button for third. He did throw the ball to third... just looked really awkward.)
What I enjoyed most of all was the pitching interface. It really felt like I had a great deal of control of what I was trying to do when I was pitching with Halladay and by the time I was in the 3rd game, I was hitting the black with a decent percentage of my pitches... and, it's hard to believe... but the CPU was taking some of them.
I saw dropped 3rd strikes that forced a throw out to first.
I saw nice little touches, like pitchers throwing out in the centerfield bullpen when I was throwing too many pitches.
Now, it wasn't all perfect. The crowd animations are pretty repetitive and it seems like the Yankee pitchers paint the black at will... but that's a minor grip.
One thing I will say about myself is that I did struggle with figuring out the pitch timing. It took me a while to figure out how to time the pitches, and in time, I was putting the ball in play and having a good deal more fun.
Lastly... the check swing needs to come back. At least twice there were instances where I made a tiny twitch with the swing stick and it registered it as a full swing on a pitch that I realized was going outside too late. We have to hope that patch will be here soon.
Do your thoughts jive with mine? Did you enjoy it as well, or did you find some issues that I did not stumble across?

February 24th, 2010 - 00:14
I haven’t been able to try the demo thanks to a RROD, but some gameplay videos show the computer doesn’t swing and connect with every strike in the zone.
As for the check swing — it might have been a gameplay balance issue, since good eye hitters know where the pitch will be before it arrives.