Madden NFL 11 interview
Here is a recent interview that I did with Phil Frazier, Senior Producer for Madden NFL 11.
The interview is just a bit over 38 minutes in length, but we cover quite a few topics.
- Gameflow and how there are some issues with time management if you use it. (right after intro)
- The implementation of the Strategy Pad and the issues in regards to the computer's speed when using the Strategy Pad. (3:41)
- Online scouting and how coins that are earned can be changed on the fly by EA if people are buying too many coins. (7:53)
- The decision to hold back any changes to Online Franchise mode. (11:40)
- Online team play discussion. (15:05)
- The change to the 3-click kick meter and how play-testing brought about the change. (17:40)
- Issues with AI, kick returning, sound problems that were in the demo and whether or not they will be fixed in the retail version (20:45)
- Adding Gus Johnson to the play-by-play booth (23:35)
- Will their be adjustments to the advertising drops (Verizon and Old Spice) (26:10)
- Camera angle changes? (27:45)
- Are in-game saves in this version? (28:15)
- How money plays are handled ... and the concept of Whack-a-mole.(29:25)
- Discussion of blocking AI and locomotion (32:45)
- Lighting changes (34:10)
Ok, so you can see that there was a lot to cover there.
Hope you enjoy the interview!
