PYS4 Spirits mode guide – Page 1
Below is a guide and translation of a good deal of the Spirits mode for Pro Yakyuu Spirits 4 (for the PS3 and PS2.)
Jesse Chen, put a great deal of effort into this document... which you will see when you read it. Enjoy!
First things first:
覚醒: means awakening literally. But I am going to refer to this term as “level up”.
You can level up the players in the VP shop. The leveled up players are available for Free Pennant and exhibition modes. But for Maji Pennant mode, the players all start with default level. You have to level them up by gaining experience through out the season and by completing missions.
調子: Condition. This term refers to those smiley (or sad) faces next to player names. I am not exactly sure about its impact on game play. Perhaps it influence the contact and power. I think of them as hot/cold hitters. I think they are probably more meaningful in free pennant mode where you can sim games. In Maji, you have to play through every game, I haven’t noticed that I can’t hit with sad players. But in general, it’s good to keep them happy. You keep player happy by completing missions or giving them proper playing time (star player’s mood drops fast if benched too long)

Extras: There are some extras in the shop you can unlock to enhance the Spirit mode. These are available in the VP Shop.
From top to bottom:
Allow foreign player as partners
Allow original (created) players as partners
Level-up Challenge
Back facing form (Hideo Nomo’s pitching style unlocked)
Softball pitching style
Manager Point (This is for Maji Pennant. For 10000 point, you can increase your manager’s charisma points by 20. This can be purchased multiple time)
Important Note before beginning:
At the beginning of a new pennant game (also Spirit and MVP), you are given option to select the level of help you want (the top one is for verbose, the bottom one is concise.) I’d suggest that you use the bottom one since the verbose one is kind of intrusive and I can’t help you with that directly (and if I really want to see them, I can press the select button). Besides, it locks away features until the help system deems ok to present those features to you.

Team association: At the beginning of the Spirit mode, you are asked to select a team. It is important to know that this is the team this player will start with when you want to use him in MVP mode. It cannot be changed. You can move him to a different team for Pennant mode and Exhibition mode, but when you start a MVP mode, he will only show up under the original team selected.
Spirit Mode:
Basically, Spirit Mode is the create-a-player mode, but instead of simply let you create a player, PYS4 puts you through mini games (or actual field games) to determine the ability of your player. Later, you can take this player through the MVP mode. If you play MVP mode by creating a player within the MVP mode, his ability is mediocre (I believe the default is about 1500 points for each aspect of the player.) You can do much better by creating a player in Spirit, then taking him to the MVP mode.
You have 4 choices of how you will determine the ability of your player. You can mix the card game with in-the-field play, by individual field play performance alone, by using the card game only, or by team performance.
I will only focus on the card game only option. The field play options are kind of straight forward.
Basically, there are 2 major phases in Spirit mode:
1. Try to accumulate ability points.
2. Spend those point to increase your ability (attributes)
Select Kochi. The difference between Kochi and the other card game in Okinawa is that here you get the extra “Slot Machine” game at the end (I will explain this in more detail later in the guide.)

First, you have to select training partners. (After you’ve gone through the physical appearance creation part. I am only focusing on creating a position player. Creating a pitcher is slightly different. But once you understand how this works, creating a pitcher is pretty much the same.)

A: Number of stars left to use. You are given 10 stars to use. And you can select up to 3 partners.
B: the cost in stars of the player you highlighted
C: The partner(s) you’ve selected.
Now, you want to select partners that have some connections (Either they went to same high school, went to same college, are from the same organization, or are from the same school year as your created character.) They are all the same, it doesn’t matter what kind of connections they have. (I guess this is based on real life data). The reason is when training together, partners that share these same connections will give you additional “Spirit Points” (more later)
D: With the cursor (red box) highlighting the partner you’ve selected (left side), the dots under other players names indicate that they share some connection. In this case D, this game is the same year as the guy you’ve selected.
E: This guy went to the same high school.
You don’t need to go crazy and try to get all kinds of connection, as long as each of them share one connection, that’s enough. Obviously, it’s more important to select good partners. It depends on what type of player you want to create. Here I went with a balanced approach (one with good contact, one with good power, and one with good fielding and baserunning ability.)
