A: You get 50 turns to play with. You can stop playing it at any time by hitting the start button.
There is no need to play all 50 turns. If you are happy with the points you get, quit while you are ahead. There is a real chance of losing a lot of points here.
A: Each play cost you 80 points (20 in each area)
With this spin, I got some hitting points (all the bats lined up on top)
A: I don’t know what cause this notice to show up. But it basically tells you that the “chance of confrontation” has been increased. I think if you have not been winning on your spins for a while, the chance of confrontation will increase.
Basically, the only way to gain points significantly is by entering a “confrontation” (I will explain later). Most of the time, you are just losing points left and right. Even when you line up the slots, the amount that you gain is very small, mostly 100-200 points, but you’ve probably spent 3-4 turns (at 80 points each turn) to get that.
This is what confrontation is:
A: first slot you score a player icon, second slot a rival icon.
B: Try to line up the battle icon on the third slot. This is easy since they all bunch up. This is actually something you have a decent amount of control over.
The first slot is the type of swing your partner takes, the second slot is the type of pitch being thrown by the rival.
A: Chance of getting a hit.
This is all very amusing but in fact, you have no control over this except for pressing the button and hoping for some luck.
I got a triple.
Notice that my stats went up a great deal (over 1300 when all put together.)
Now, this can also result in a foul (the third slot in green and says “foul” in Katakana”
Or an out, which might cost you 300 points in each area.
Or worse, a strike out, you probably lose 700 points in each area (ouch)
Of course, you can get a homerun can increase your training results dramatically.
That’s why I think knowing when to quit is important.