Ok, the training is over, now is the time to decide what to spend the points on.
Upgrading your player is very straight forward.
A: The Spirit point total that I ended up with (22 from the original training, and gained a bunch more from the slot machine game)
B: The current level of my player, half a star. (5 star max)
Here, most of the points are spent on increasing contact vs. lefty/righty pitchers.
A: at certain point, you will need to consume a Spirit point to advance (typically when moving up the letter grade for any ability.)
After spending most of the points on important stuff (like contact rating), I have 90 points left.
I scrolled the list down to some unimportant attributes, I only have enough points to pick one:
A: mood changes often
B: mood stable
C: better during the beginning of the season
D: likes summer (mid season)
E: likes fall
F: When the CPU is controlling this character, he uses power swing more
A: When CPU controls this player, he uses contact hitting more
B: aggressive swing (CPU control)
C: careful swing (CPU control)
D: pull hitter (CPU control)
E: Hit the other way (CPU control)
(I just explain a few as example, I don’t know all of them and afterall, they are not all that important to your created player)
Fast forward, I've spent all of the points in Power and Baserunning areas (pretty straight forward)
Here in fielding, it’s good to know more than one position. This is because when you take this character to MVP mode, it’s very likely that you will have to go through the period of being a bench player, fighting for playing time.
If you know more than one position, you will get more at bats, and you will not be easily taken out after pinch hitting.
Being an outfielder automatically get you 3 position abilities. In the case of this character, he is a 2nd baseman, and I also gave him the 1st baseman ability to broaden his play possibilities.
C: Arm strength
A: I still have 35 unspent Spirit points. That’s why I said using the Spirit card is a waste and don’t have to worry about having a lot of overlapping connections between your partners.
B: after using up all the points, my player now is 2.5 stars
A: If you have purchased the Level-up Challenge item in VP shop, you have the option of playing this extra mode after the player creation mode is complete.
This basically allows you to determine the potential of your player, instead of letting CPU decides how your player levels up. And I am sure what the CPU does is only average.
I am not sure if Level-up Challenge is the same if I use a different Spirit mode training (ie, field play). But in this case (selecting Kochi), the Level-Up Challenge is another card game.
If your player is good, you get less turns in the Challenge mode. And if you have created a crappy player, you will have more turns to compensate for that. Therefore, it can be fun to create a player who is not great initially but has huge potentials.
This mode is almost identical to the previous card game. However, your partners are not the ones you selected. They are randomly selected for you, and they are all leveled up. So you never want to spend food cards to level them up. Also, these trainers might not be connected at all. Therefore, Spirit points are hard to get.
Unlike the previous phase, you want to play this Spirit point special training card when you see it. It is because you will need more Spirit points later.
Occasionally, you can get some special cards that gives you a skill out right (this can also happened in the previous card game)
Same type of deal.
A: After spending all the points, my play shows high potential (potentially a 5 star player)
B: Notice that the Spirit points are almost gone. It’s very possible here to end up with a lot of ability points in all 4 areas you can’t spend because you don’t have enough Spirit points. At this high level, it costs Spirit points almost every time you want to increase any rating.
Well, that's it. That's the Spirit mode for the game. Take a couple of times to play through this mode and you'll get a great feel for how to create quality players that can be used for the other modes of the game.